I’ve been fond of experimenting on things and so this time with what I do and work on most. I’ll try to make some research and test based on what I have made. These posts won’t be recognized as 100% accurate and correct on all situations although I aim to be at the most. See [...]
Posts from October, 2008
Well, yeah! The results were revealed October 7 and this write up is actually 2 weeks due from it but posting this news is better than never posting it. So yes, I am really grateful that I won the 3rd position in the first MeezInside Contest. If you don’t know about this contest that’s pretty [...]
I have made a simple yet quite useful custom cursor class in this case is in AS2. All that is needed is a movieclip that will take use of it. This also doesn’t make the mouse flicker with constant Mouse.hide() calls, it stays hidden only when on focus with the swf. If you know how [...]
Just before the end of the meez contest, I managed to put up a couple of major changes or should I say upgrades to my game stomping tomatoes. Basically the art from before was so simple: blue gradients background, a grey floor sidewalk and a couple of sign boards at the back. Just on the [...]
I have started out to write some development related contents that are mostly specific to flash game development itself. It will not be top notch information like other super mega advanced genius blogs out there but I’ll only have simple and practical information based on my own experience.
Ever experience sudden frame rate drop or frame boost on your game, having sudden lag spikes and performance issues, did it affect the game play tremendously like it slowed down or made everything faster. It is either you really code awfully or your game is so affected with the FPS rate changes from various browsers [...]