PRODUCT/SERVICE DISCOUNTINUED Just finished it, the detailed pages of my arcadem pro mod jcustom mod are up and running with initial contents. JCustom Mod details page I’ll be writting more info about it soon especially filling up a proper documentation for other developers and will be updating it’s contents as progress goes by too. I [...]
Development Blog
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Posts from 2009
Portfolio: Hidden Ninja Games
Here is another website to be added to my portfolio, HiddenNinjaGames.com. The website is owned by a friend and young flash game developer, Eric Smith. Running the website HiddenNinjaGames.com reflects that it is not just a ninja but is hidden and playing games or something of the like. Basically the website is powered by Arcadem [...]
Still Alive & The Mod System for Arcade
Hello all! Its been a long time, roughly 94 days since my last post (on my own site!). I’m breaking the silence now that I wasn’t just on vacation, sleeping all day or doing nothing. I am currently working on a Mod system, you heard it right, a modification and its a system. I have [...]
The Trick to Using SharedObject
Having a SAVE feature in a project/game is one of the common things that could lead users to be more attracted and increase replay value for potentially recovering what was done in a previous visit. Using the SharedObject class in actionscript project/games is sometimes a requirement or at least a need, may it be AS1 [...]
Things to Initialize on your AS2 Game/Project
While transitioning to AS3 is a massive must as people have regarded, some developers (mostly new) just want to or is forced to get stuck with AS2. So if you’re working on a AS2 project or lower, here some common things you should consider checking at the start of your project. Some common but usually [...]
Cheating AI from Hardcourt – Code the Plans
So I have introduced how to plan out simple AI behavior from my previous post – Cheating AI from Hardcourt – Plan it out – if you haven’t, read that one first before this. Our next step would be writing the data charts into codes. It might look quite easy when you see the simple [...]




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