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Development Blog
 - Posts from March, 2009

V2 Redesign

I’ve had my current theme for more than half a year, and I’m currently working on the next version during leisure time. “But the current one is good, simple and plain” – Yes it is, but it lacks things that I didn’t knew yet when I first made this. Actually v1 is my first full [...]


Jayc is on Twitter

Everyone else is doing it, so why not me! It’s about time, Jayc Santos is on Tweeter! For those who don’t know, Twitter is a free micro-blogging service that lets you send short and quick updates to your user page on Twitter via SMS, instant messaging and tons of third party apps. To follow me;


Cheating AI from Hardcourt – Plan it out

Working with AI is a real pain, but I say, it most likely depends on what your game needs, what you want it to do. Most developers who are new would quickly ask the magical word “how?” or “how to start?”. If you haven’t had experience or good experience with AI patterns and behaviors, hear [...]


Applying cel-shading with Flash

I’ve introduce cel-shading – my personal preference on art style (and its currently the best I have ) – in a previous post Using Cel-shading. And now I have something to share on basically how to apply them in flat drawings using flash. This is based on my experience from how I started drawing it [...]


Do you know ActionScript? AS3 Stage

Before, the Stage class in AS2 is treated as a class whose properties are all static, but with AS3 the new and better Stage class is now a display object. Both making the stage class the main drawing area and where flash content is shown. Basically, just think of it as a practical stage, all [...]


Using Cel-Shading

As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with [...]