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Development Blog
 - Posts under ‘Actionscript 2’

The Trick to Using SharedObject

Having a SAVE feature in a project/game is one of the common things that could lead users to be more attracted and increase replay value for potentially recovering what was done in a previous visit. Using the SharedObject class in actionscript project/games is sometimes a requirement or at least a need, may it be AS1 [...]


Things to Initialize on your AS2 Game/Project

While transitioning to AS3 is a massive must as people have regarded, some developers (mostly new) just want to or is forced to get stuck with AS2. So if you’re working on a AS2 project or lower, here some common things you should consider checking at the start of your project. Some common but usually [...]


Experiment: How to determine if allowNetworking parameter is enabled

I’ve been fond of experimenting on things and so this time with what I do and work on most. I’ll try to make some research and test based on what I have made. These posts won’t be recognized as 100% accurate and correct on all situations although I aim to be at the most. See [...]


Custom Cursor Class in AS2

I have made a simple yet quite useful custom cursor class in this case is in AS2. All that is needed is a movieclip that will take use of it. This also doesn’t make the mouse flicker with constant Mouse.hide() calls, it stays hidden only when on focus with the swf. If you know how [...]


Frame Based vs Time Based using enterFrame -AS2

Ever experience sudden frame rate drop or frame boost on your game, having sudden lag spikes and performance issues, did it affect the game play tremendously like it slowed down or made everything faster. It is either you really code awfully or your game is so affected with the FPS rate changes from various browsers [...]


Using a Frame Controller to do animations -AS2

This is how I do my frame controller basically in logical means. Features: dependent on code, not on the swf’s framing very flexible and expandable reusable for any other animation that require distinct control can cheat key framing really simple Structure: Basically the primary movieclip of the character shall contain a few designated frames for [...]