I’ve had my current theme for more than half a year, and I’m currently working on the next version during leisure time. “But the current one is good, simple and plain” – Yes it is, but it lacks things that I didn’t knew yet when I first made this. Actually v1 is my first full [...]
Development Blog
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Posts under ‘Arts n Visuals’
Applying cel-shading with Flash
I’ve introduce cel-shading – my personal preference on art style (and its currently the best I have ) – in a previous post Using Cel-shading. And now I have something to share on basically how to apply them in flat drawings using flash. This is based on my experience from how I started [...]
Using Cel-Shading
As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with [...]
Animation Tip: Squash and Stretch
Starting of the Arts n Visuals category, I’ll present you a classic traditional animation technique yet very useful even now, especially for 2D animations, Squash and Stretch. Seeing an abundant genre of flash games concerning with balls especially bouncing balls, the Squash and Stretch technique might serve some help for those who wish to make [...]
Using a Frame Controller to do animations -AS2
This is how I do my frame controller basically in logical means.
Features:
dependent on code, not on the swf’s framing
very flexible and expandable
reusable for any other animation that require distinct control
can cheat key framing
really simple
Structure:
Basically the primary movieclip of the character shall contain a few designated frames for each possible animation it shall have. For this [...]




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