Just sharing a couple of renewed designs for the success and select level screen. Also the success screen now has fancy animations upon popping up. What do you think, an improvement or not? Its not final-final either way.
Posts under ‘Arts n Visuals’
I’ve had my current theme for more than half a year, and I’m currently working on the next version during leisure time. “But the current one is good, simple and plain” – Yes it is, but it lacks things that I didn’t knew yet when I first made this. Actually v1 is my first full [...]
I’ve introduce cel-shading – my personal preference on art style (and its currently the best I have ) – in a previous post Using Cel-shading. And now I have something to share on basically how to apply them in flat drawings using flash. This is based on my experience from how I started drawing it [...]
As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with [...]
Starting of the Arts n Visuals category, I’ll present you a classic traditional animation technique yet very useful even now, especially for 2D animations, Squash and Stretch. Seeing an abundant genre of flash games concerning with balls especially bouncing balls, the Squash and Stretch technique might serve some help for those who wish to make [...]
This is how I do my frame controller basically in logical means. Features: dependent on code, not on the swf’s framing very flexible and expandable reusable for any other animation that require distinct control can cheat key framing really simple Structure: Basically the primary movieclip of the character shall contain a few designated frames for [...]