As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with [...]
Development Blog
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Posts under ‘Flash’
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Animation Tip: Squash and Stretch
Starting of the Arts n Visuals category, I’ll present you a classic traditional animation technique yet very useful even now, especially for 2D animations, Squash and Stretch. Seeing an abundant genre of flash games concerning with balls especially bouncing balls, the Squash and Stretch technique might serve some help for those who wish to make [...]
Putt Base Walkthrough
This is a walkthrough of my game puttbase. The only reason why you’ll ever look into this is if you are awesomely stuck in a certain level, you only get keys or at least bronze coins, you ultimately don’t like the challenge but want to finish the game or simply you don’t like your gold [...]
Experiment: How to determine if allowNetworking parameter is enabled
I’ve been fond of experimenting on things and so this time with what I do and work on most. I’ll try to make some research and test based on what I have made. These posts won’t be recognized as 100% accurate and correct on all situations although I aim to be at the most. See [...]
Custom Cursor Class in AS2
I have made a simple yet quite useful custom cursor class in this case is in AS2. All that is needed is a movieclip that will take use of it. This also doesn’t make the mouse flicker with constant Mouse.hide() calls, it stays hidden only when on focus with the swf. If you know how [...]
Frame Based vs Time Based using enterFrame -AS2
Ever experience sudden frame rate drop or frame boost on your game, having sudden lag spikes and performance issues, did it affect the game play tremendously like it slowed down or made everything faster. It is either you really code awfully or your game is so affected with the FPS rate changes from various browsers [...]


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