So I have introduced how to plan out simple AI behavior from my previous post – Cheating AI from Hardcourt – Plan it out – if you haven’t, read that one first before this. Our next step would be writing the data charts into codes. It might look quite easy when you see the simple [...]
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Posts under ‘Hardcourt’
Cheating AI from Hardcourt – Plan it out
Working with AI is a real pain, but I say, it most likely depends on what your game needs, what you want it to do. Most developers who are new would quickly ask the magical word “how?” or “how to start?”. If you haven’t had experience or good experience with AI patterns and behaviors, hear [...]


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