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June break & Neolithic on the move again

Its been a month since the last time I posted something here so time for some updates. I haven’t been around this past few weeks and was away from my pc to do any progress but now it is time to do double work. The new updated release on neolithic demo was supposed to be available sometime before but will have to hold for now due to major changes. I was really hoping to plan out everything but we just have to sometimes make changes for the better and everyone’s sake.


The village elder and our friendly witch doctor.


For neolithic, the primary village (the default map) and other villages to begin with will no longer be using the same engine as the battle engine, it will work on a seperate engine which will just be an animated village view having all NPCs and other important stuffs to work out with point and click events. This way, players no longer have to move their men from house to house just to talk and/or interact with NPCs. I had even started out some cute designs (I think) of initial NPCs of primary village, its displayed above to show what I had done for now.

So I’ll try to keep updated on major stuffs as development is on the move again.


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