Here is another thought from my game. This time, I’m going to write about the concept/idea in item handling, equipments and inventory and some their effects when carried or equipped.
Each character can be equipped with a weapon, an optional shield or an ammo (for the weapon) and can carry a maximum of four (4) of the same or another item in their inventory.
Basically equipments can be categorized from their attack type: melee (bash & stab) weapons, ranged weapons and shields. Melee weapons like axes, spears, etc are closed ranged weapons and can be side equipped with a shield in most cases. Ranged weapons like bow, sling, etc requires an ammo (so I call it, like arrow for bow and rocks for sling) to be useful. Each type of ranged weapons has their own ammo, so equipping a bow with a rock is not possible.
There are also items which cannot be equipped so they will only stay at your inventory. In common cases most of these items are consumables (like meat and herbs restores health for example) and some are key items.
All items have their specific weight, and the total weight of all items equipped and carried will reduce your speed. So if you equip 999 rocks (which if fairly impossible, max is 299 I think) your character(s) movement and attack will greatly reduce, making him very slow.
This is where a strategy is required; weapons have their own attributes like damage, defense, chance to block, durability, weight, range, requirement and other specific attributes. Mixing or equipping your character with the wrong equipments and items (on the worst case) might cause them to be very slow, weak damage/defense or less durable which can lead to their death and many other combinations of pros and cons. Variety of your characters might work and similarity might also, depending on some cases. Also it is real-time so real-time changing of equipments is possible and so is swapping with another ally character.
I’m still adding and constructing the parameters for most items so things might not be exactly what is written here.





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