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Development Blog
 - Posts under ‘Games’ - Page 5

Hoping for a demo to be released

So okay, I feel that the game is progressing. I just got to redraw all weapons, shields and other items but not their icons yet (has temp icons) but will be soon. A few more character designs were made with this and those stuffs as well. So I think I can release a demo in [...]


Forest Designs for Game Tutorial

Just a quick post, same as my last post. I am redrawing mostly everything, so today I am starting to design the map for the tutorial section of the game which will also be the soon-to-be-released demo. I had a hard time setting a good color scheme but finally decided on one, it is a [...]


Tablet Designs, Neolithic Skeleton Warrior

Now this is awesome, I got to borrow my sister’s wacom tablet. So now I got to hand draw directly my characters. I draw inaccurate lines but still get the right look out of it which is so cool. So here is a sample drawing of a skeleton warior, one of the enemies in the [...]


Some Major Progress on Neolithic

Since my last post was last week, I have been quite busy working with this game that I realized its still a long way from being finished, probably 15-20% done not to mention having bugs. During these past few days I just wasted some serious time just looking/recording/editing the right sound effects, music and ambiences. [...]


Neolithic, Equipments and Inventory

Here is another thought from my game. This time, I’m going to write about the concept/idea in item handling, equipments and inventory and some their effects when carried or equipped. Each character can be equipped with a weapon, an optional shield or an ammo (for the weapon) and can carry a maximum of four (4) [...]


Flash game: Neolithic, concepts within AI

If you have been to the pages within my site, you’d probably notice that my newest upcomming flash game is no longer untitled. I call it “Neolithic”, click here for more info about it. The update: the core engine is finally done, I think, but expecting bugs. I just have to add some more AS [...]