Here is another thought from my game. This time, I’m going to write about the concept/idea in item handling, equipments and inventory and some their effects when carried or equipped. Each character can be equipped with a weapon, an optional shield or an ammo (for the weapon) and can carry a maximum of four (4) [...]
Development Blog
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Posts under ‘Games’
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Flash game: Neolithic, concepts within AI
If you have been to the pages within my site, you’d probably notice that my newest upcomming flash game is no longer untitled. I call it “Neolithic”, click here for more info about it. The update: the core engine is finally done, I think, but expecting bugs. I just have to add some more AS [...]
Loboloon Public Release
Loboloon, my 2nd game, it was just released in public (finally) last 26 Feb. It is now released on newgrounds, got a very good score and recieved some usefull reviews/criticism (that will definitely improve my game design skills) and oh, it also got some useless reviews by the way. Although the game is now available [...]
Untitled Updates
With this untitled game I thought of making a one-minute teaser trailer but I didn’t continue anyway, I just thought of finishing all features design (characters and main designs) first before making one. So I just continued on coding it and I had drawn a wild boar as one of the enemies and main source [...]




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