Since my last post was last week, I have been quite busy working with this game that I realized its still a long way from being finished, probably 15-20% done not to mention having bugs.
During these past few days I just wasted some serious time just looking/recording/editing the right sound effects, music and ambiences. And I’m still looking as of now. Anyway, I started hooking up sfx within the game so it’s actually playable right now. So here is a list of some features that are done and still on their way.
√ Time dependent animations (similar look of animation even if frame rate is lower)
√ Wise rendering and horizontal scrolling map (flash renders only what is on the screen)
× World map (Area map selection and the game world)
√ Area map (battling part, handling, execution and declarations)
√ Select character, order command then execute
√ Three basic commands: move, attack and stop
√ Character’s self decision making (has his own thinking somehow, a little buggy)
√ Multiple select, multi command then simultaneous execute
× Player AI (I plan on some different AI personalities, not yet complete)
× Character path finding (Quite buggy but functional)
× Item Handling (equipments, inventories; still adding more features)
√ Equipment attributes, functions and effects (damage, durability, weight, etc)
× Ranged weapon’s projectile motion (this is fun, it was done but I plan to rewrite the whole class)
× Sound effects (not even a quarter way from being finished)
× Character designs and declarations (to be added)
× Map designs and declarations (to be added)
× Item designs and declarations (to be added)
× Most designs will still be redrawn (work work work more :c)
× NPC (for village people, shop and some usefull and story mode stuff)
√ Wise rendering and horizontal scrolling map (flash renders only what is on the screen)
× World map (Area map selection and the game world)
√ Area map (battling part, handling, execution and declarations)
√ Select character, order command then execute
√ Three basic commands: move, attack and stop
√ Character’s self decision making (has his own thinking somehow, a little buggy)
√ Multiple select, multi command then simultaneous execute
× Player AI (I plan on some different AI personalities, not yet complete)
× Character path finding (Quite buggy but functional)
× Item Handling (equipments, inventories; still adding more features)
√ Equipment attributes, functions and effects (damage, durability, weight, etc)
× Ranged weapon’s projectile motion (this is fun, it was done but I plan to rewrite the whole class)
× Sound effects (not even a quarter way from being finished)
× Character designs and declarations (to be added)
× Map designs and declarations (to be added)
× Item designs and declarations (to be added)
× Most designs will still be redrawn (work work work more :c)
× NPC (for village people, shop and some usefull and story mode stuff)
Well I guess that enough for now, I just hope someone could understand those half statements.


Some screenshots I took upon writing this short article and doing another game test.


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19 Aug 08 at 4:09 am
Very Nice Site! Thanx!