Here we have the available plugins for the JCustom Mod.
- Ajax Favorite
- Ajax Login
- Game Ratings
- Game Meta
- Game Publish Scheduler
- User Meta
- High Scores
- Challenge
- More Comment
- More Points
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Ajax Favorite
Enables users to add their favorite games without leaving page (ohh super, ajax!). Takes advantage of newest web 2 technologies like jquery to automate and simplify user interaction. Can be superbly customized to fit your needs, design, style & effects which includes all effects, animations (with php + javascript) and text labels (call it want you want, favorite, liked, loved, quick picks, etc).
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Ajax Login
Let your users log in with their accounts dynamically without reloading the current page. Yes, this is ajax! Powered by the awesome php + xml + ajax + jquery. With a few more site specific customizations you can dynamically differentiate content from a guest and a logged in user when they loggin or logout without reloading the page!
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Game Ratings
One of the basic features of most arcade portals/websites is being able to rate games. By putting it up a notch, your rating system is awesomely available for easy customizations like vote limits, schemes, logs, messages & graphic or for more advanced personalization like enhanced behavior & animation.
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Game Meta
The webmaster’s friend. This is one of the most vital plugin in the mod system as it provides an awesome way of adding & modifying games. Managing games was set to be the simpliest and cleanest there is. With enabling the use of “publish” boolean, you can maximize your site’s potential into preparing and testing games before publishing them and making them available to the public.
The plugin also provides functionalities for a game’s meta data. Most plugins directly related to a game data uses this from storing date uploaded, date updated, favorites, ratings, status, etc. Basically another plugin can use the functions provided by this plugin to save, load & modify a game meta data.
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Game Publish Scheduler
This is the best to partner with the game meta plugin above, simply because this plugin here takes advantage of the the “publish” boolean of game meta and integrates it with scheduling. How about you just select and add a list of games, set their date to automatically publish themselves everyday for the next 2 weeks – it’s possible with this plugin! Easily manage to auto-publish your scheduled games while your away on a vacation!
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User Meta
This plugin allows you to have additional meta information for and from your users. An all new powerful user data managing!
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High Scores
The magical plugin that will provide you with a better and definitive ajax powered highscore integration with mochi leaderboard supported games.
Requries User Meta plugin. Also backward compatible with highscore games from old arcadem systems.
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Challenge
The arcadem script has a feature that lets users challenge another users on a highscore game. But this plugin takes it to a higher step, all powered by ajax, xml & jquery combined with customizable displays, effects and presentation. It can be one hell of a feature.
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More Comment
Not your ordinary commenting system. Using this single system to provide all your commenting needs, to separate user comments to game comments and can even be integrated to be a comment system for mostly any part of your site. Ajax + xml + jquery powered too = definitely customizable! Also includes options to flag positive and/or negative comments.
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More Points
This is one of the best and simpliest plugins in here! Seriously, most sites now provide a level up o at the least a point system on their portals and this is what it can provide. With the ability to listen to events and function calls provided by other supporting plugins, points can be added and/or subtracted from any user interaction to the site. Not only listen, admins can easily balance between which action provides more merits than the other by easily altering the right settings with respect to the event.




























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3 May 09 at 6:25 am
Jayc this is so great! Thanks for writing all this up.
3 May 09 at 9:20 pm
No problem mate.
I might have to do some more research and experiments to look for more issues and stuffs about SO’s – with time in mind though.
19 Jun 09 at 4:22 am
THis is great! Fixed my problem. I was trying to use SO to skip a flash intro page after you have seen it once before. This was pretty easy until I wanted to add a “replay intro” in flash swfs on other pages. But the pages kept creating their own .sol file and not re-using the variables. So this directory fix took care of that. Thanks!
19 Jun 09 at 12:21 pm
Great that it helped you… so I assume that your pages are separate swf files.
SO files is a royal pain when not seriously dealt with.
19 Jun 09 at 4:29 am
And YES, this does work on Mac. Using Firefox and OS 10.5.7
19 Jun 09 at 12:22 pm
oh great! now I assume that it all works on most machines 85% of the time. And yes that number is just a wild guess without the right proof and tests..
3 Jul 09 at 2:52 am
Thank you! Thank you so much! I have been searching for this answer for a long time! This helped a lot in my video game.
20 Aug 09 at 9:24 am
I try to avoid _root all together just because it was used by me in nearly every line of code back in AS2. I find that avoiding it keeps me on track with learning AS3 and staying away from bad practice. Nice article though, I’m aware it’s old but I checked it out anyways
20 Aug 09 at 9:48 am
Great that old articles are still able help… and it will continue to until AS2 dies w/c I doubt would be somewhere near. I still tackle AS2 with a few projects and especially now that I’m playing around with flashlite and flash player for mobile (just for fun) so it’s still quite limited by AS2.
Nice for you to drop by mate.
13 Sep 09 at 6:05 am
it’s good to see my old record still holds. maybe i’ll post my solutions in the future…maybe not
great game (even though i don’t play it anymore because of the lack of challenge
best regards
orange
19 Sep 09 at 1:23 am
yeah you still own it.. still unbeatable
maybe you can drop me your contact or follow me on twitter, I could notify you with any update related, if you want though? unless you already have the feeds.
thanks again!!
20 Sep 09 at 1:50 am
Amazing work Jayc, really awesome job. I’ve made Smith’s site my “rival” site since the first time I saw this (he still doesn’t know that yet, he might now hehe). I’ve always just found it fun competing with Alexa ranks and trying to compare myself to that site, I was new and he wasn’t that much further along than I, it seemed like the thing to do. One day I head over to his site to check out something pertaining to the article system built into Arcadem, and I see that he has a new design, very new. I instantly thought it was you, it looked great and reminded me of allgamesallfree (in style, not at all a copy in design). Amyway, I was definitely feeling like Smith got a boost over me once again, so I have to step up my game in SEO work and other areas. Overall, excellent design.
I’m really interested in knowing how you built upon arcadem, I may eventually have you fix up my site (who knows when, I’m broke at the moment). How much does a redesign like this cost? Can we still log into an admin panel of sorts and upload games, edit files and so on? Are we still able to upgrade Arcadem when new versions come out without compromising the new design? Feel free to respond here, or email me at contact@princeporter.com, I’m very interested in knowing how you went about this. Great job, keep it up.
20 Sep 09 at 2:50 pm
Thanks Porter! Now Smith will know and might realize you as his rival too.
Also style might be similar to AGAF due to that they both asked for the same color style (light text over dark background) & quite similar color scheme (orangey(?) & black). Although AGAF runs with a different CMS, HNG uses Arcadem + JCustom Mod.
As for me building the site around arcadem, it’s basically just my mod (JCustom Mod). All basic features of arcadem are still there but is quite no longer used (by the new theme) since the mod already has better alternative solutions (esp w/ the plugins). See here for the brief intro into it.
I still have to make more formal documentations for it, so watch out.
21 Sep 09 at 3:21 am
I thought this site theme is really nice, and I liked your worked man. really awesome man good work
25 Sep 09 at 10:52 am
You know Jay. All I can really say is WOW. I’d bore you with a wall of text, but I’ll spare you. Amazing job, well done!
3 Oct 09 at 1:03 pm
Jayc did an AMAZING job. Before all of this, when I was contemplating getting a new design, I wasn’t so sure if it would be worth it. But trust me, now looking at it I have no doubt in my mind that it was the right thing to do. I’m so happy with the way it turned out.
Thanks Jayc!
PS: Porter, hello my fellow rival, looks like I have the upper hand now!
1 Jan 10 at 8:30 am
i love this game i will love to have this on meez
8 Feb 10 at 12:21 am
Thanks a lot! I am checking my code if it violates your recommendations.
10 Mar 10 at 7:17 am
Hi. There is allways a dummy one that cant make it work! I read all about SO. I can save data and recover it at the same SWF. But if I reload it or call another one, data is not there anymore. It incrase space at local storage, but are not recovered. People developing for flash lite use a listener object that call some onLoad function. Why aren’t you using one? Data recovering is so quicly? Anyway, there is more like me in the net, so if you got a suggestion, we may share here. Best regards.
1 Apr 10 at 2:16 am
If you want to have even more space in your SharedObject, use ByteArray with deflate/inflate or compress/uncompress method. I had an xml in Local SharedObject that used to always pop the security panel and now its gone!
Got a nice compress ratio 242421 bytes to 35535 bytes after compress for a huge XML.
5 Apr 10 at 3:14 am
Hello,I have an Arcadem based arcade site.I would be interested
in your system,the only thing is we are waiting for a 3.0 upgrade and we are told they will be implementing your system.Is it possible to have a forum added to the site with this system? As that is one of the things i am looking for
Thank you
Allen
12 Apr 10 at 1:42 am
i am facing one issue in flash publish settings i can i get both local and network playback here only one option i can select
15 Apr 10 at 6:33 am
what you do to play?
15 Apr 10 at 6:34 am
im the name guy got creative really how you play?
3 May 10 at 9:58 am
Senor Santos,
Podria usted por favor, facilitarme el FLA file que corresponde con su classe …?
De antemano agradeciendole, desde Holanda,
Carlos
8 May 10 at 7:01 am
Afraid this isn’t a reliable Method to use – if allowscript access is set to never then the externalinterface.call will fail even though navigatetourl may work..
I don’t think there’s a way to tell if navigatetourl will work before using it, which is pretty poor on adobe’s part, to be honest…
22 May 10 at 6:08 am
I just have a “simple” AS2 question… Is there anyway I can reposition the cursor or mouse position when you hit a button. I need to move the mouse out of the button in order for the button to be hidden.
thanks in advance.
22 May 10 at 11:53 am
I don’t think there is a way (yet). Flash is not allowed to natively reposition mouse positions.
I’m not 100% certain, but why would there be a problem on hidding the button after being clicked?
25 Jun 10 at 10:17 pm
i hope it is fun