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Development Blog - Page 2

Bump Bump

Putt MORE Base

..incoming..!


The 2nd Come2Play Competition – $10,000 in Prizes

Making an awesome game? why not join the ‘2nd Games that Challenge the World Contest!’

2nd Games that Challenge the World Contest

Come2Play with LinkedIn Flash Game Developers Group has launched the 2nd multiplayer flash game contest, and this time with prizes totaling $10,000! Last years contest had only a handful of entries, so chances of winning the $5,000 pot for first prize this time is very high. Check out the winners games and other entries of the 1st ‘Games that Challenge the World Contest‘.

  • 1st place$5,000
  • 2nd place – $3,000
  • 3rd place – $1,250
  • 4th place – $750

Flash games developers are welcome to join and take the pot. Create awesome head-to-head turned based multiplayer games, use come2play’s multiplayer API, submit and win! Prizes will be given out to the game which will have the best replayability both for new and return players, game design, concept and execution.

Developers keep all rights to the submitted games and even previously published games can be retrofitted to enter. Game entries does not have to be exclusive, so pre-released games are also welcome.

So I’m interested, but only have a single player game” – Not a problem, see the developer tips on how to evolve your single player game into an interactive multiplayer game.

For complete contest info check out the official contest page.

Edit: Deadline has been extended to April 15th!


Not Really an Update for October 2010

I just really really need to update my site, so I made this post.

I feel that my game development progress lately is not deserving a complete article, hence I’ll just write something up that would be much longer for a tweet. ;)

The 2010 Game

The good news is that there is a new game being made, it is still untitled (which I call project 2010 game) but the concepts and plans are quite solid to consider -a keyboard ‘mashing jump-hack-and-slash arena style platform game- which should be all entertainment!

Prototype Engine

With AI

On the left are some (really) early screen shots some months ago while I was testing the concept as a prototype with some proto-art. It had worked out quite well and currently being worked into the full game. Its too early to finalize but what I can say with the graphics is that it would be in silhouette style and be inspired with some famous similar art style commercial games.

I’m now working on my own game framework (to apply for all my future games hopefully) and so far it has been doing well. I’m applying this for this game so expansion should be smoother once the main engine is made. I’ll try to write something up as soon as it progress would be an article worthy.

By the way, if you have been or is currently at FGL, I’ve updated my avatar, no longer is the “old man” look. I’ll see to make some community contributions in some time as I drop to visit back.

The face behind the curtain


Mod Your Arcadem Pro

PRODUCT/SERVICE DISCOUNTINUED

Announcing the sale of the super script, well not really super but awesome, JCustom Mod System as named! It’s actually been out with some peeps that are already experiencing it’s greatness also together helping with the tests and possible glitches. The latest build is 0.3.10200 which features most, if not all, of arcadem’s default features and some great additionals.

The Manual

The Manual!

Read the Manual!

Also putting out for public is the proper but incomplete developer’s documentation. It’s basically just a syntax docs explaining which methods are available and how to use them. So basically if your looking for usage manual for the mod, in time maybe, these are only for php developers interested in making something out for an arcade site. Find the incomplete but soon to be finished docs here.

Trigger on Events

Basically, developing for the mod system shall use new functions, methods and better data flow. The system’s main data flow is backed by using action hooks, and all used data are managed well through filters. The system’s flow can even be altered greatly if desired just be modifying how and when the hooks are triggered. Samely as far as data can be screened, modified or removed by filtering through them.

The most important and significant events have their own hooks to be triggered respectively, so each event can have a corresponding customization behind or after it.

How I wish that all other arcade scripts already have these in them.

More about the mod and it’s sale after cut…
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