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Development Blog - Page 6

Using Cel-Shading

Cel-Shading

Cel-Shading

As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with drawing in 2d cartoons then shading them properly to add life – and so, cel-shading.

I first discovered my quirky drawing skills back when I was in grade school but soon after I just lost interest and my drawing did not improve by then. But during flash development, the need was called forth again, “Learn to draw!!”. From my previous games until now the progress of digital art is noticeable should I say. Digital art is present in almost all online and video games these days. 3-dimensional or realistic graphics are getting more streamlined than ever but that doesn’t mean that traditional designs would be outdated.

Cel shading or toon shading has been a traditional drawing style, which expresses the hand drawn style of comics and cartoons. The term came from painted cels from clear sheets of acetate which was used for traditional 2D animations.
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Character Stats from Stomp Tomato

Jill

Jill

It will be almost 4 months since the release of the ever Meez game Stomp Tomato. And after garnering quite a handful number of plays from all over, there can only one who will get to be the Most Played Character for the game. Some players have commented that one is better, one jumps higher or one smashes more, well code-wise they’re all equal. But at some point maybe its a psychological effect when playing a certain character, like how can you do well if your character does not look good enough for you or heck the like.

Anyway the stats have rolled in and the people have voted (well not actually vote, just chose whom to play) who they like the most to use as their character when jumping over tomatoes. And the winner is no other than our lady Jill. So for those you chose to use her character, then lucky you choosing her. [ Read more... ]


Animation Tip: Squash and Stretch

Flash tools

Flash tools

Starting of the Arts n Visuals category, I’ll present you a classic traditional animation technique yet very useful even now, especially for 2D animations, Squash and Stretch. Seeing an abundant genre of flash games concerning with balls especially bouncing balls, the Squash and Stretch technique might serve some help for those who wish to make more bouncing ball games.

Squash and Stretch is a traditional animation technique that is famously used by 2D animators and cartoon designers although not quite practical for 3D animators. It can give your object some realism and weight into it. When a moving object collides into a stationary object, it will deform on impact. Remember that no matter how much an object deforms from squashes and stretches is that it will always have the same volume. Also, the deformity would rather depend on the object’s rigidness and flexibility, so a rubber ball is most likely to deform more than a golf ball upon impact. [ Read more... ]


Putt Base Walkthrough

Walking is allowed

Walking is allowed

This is a walkthrough of my game puttbase. The only reason why you’ll ever look into this is if you are awesomely stuck in a certain level, you only get keys or at least bronze coins, you ultimately don’t like the challenge but want to finish the game or simply you don’t like your gold coins and want to exchange them with stars; whatever your reason is, here are my putt base solutions! ;)

If you think you can do better and your solution is way better than mine, why not share it!? Feel free to send them in, I’ll try to post them and credit you. [ Read more... ]