
Cel-Shading
As most of the games I’ve designed so far, it has come to me that I finally have my favorite and primary drawing style. I’m not a fantastic nor a pure talent but I believe I don’t completely lack the skills needed for me to draw my own art. And so I’ve been comfortable with drawing in 2d cartoons then shading them properly to add life – and so, cel-shading.
I first discovered my quirky drawing skills back when I was in grade school but soon after I just lost interest and my drawing did not improve by then. But during flash development, the need was called forth again, “Learn to draw!!”. From my previous games until now the progress of digital art is noticeable should I say. Digital art is present in almost all online and video games these days. 3-dimensional or realistic graphics are getting more streamlined than ever but that doesn’t mean that traditional designs would be outdated.
Cel shading or toon shading has been a traditional drawing style, which expresses the hand drawn style of comics and cartoons. The term came from painted cels from clear sheets of acetate which was used for traditional 2D animations.
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