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Development Blog
 - Posts tagged with ‘actionscript’

The Trick to Using SharedObject

Having a SAVE feature in a project/game is one of the common things that could lead users to be more attracted and increase replay value for potentially recovering what was done in a previous visit. Using the SharedObject class in actionscript project/games is sometimes a requirement or at least a need, may it be AS1 [...]


Cheating AI from Hardcourt – Code the Plans

So I have introduced how to plan out simple AI behavior from my previous post – Cheating AI from Hardcourt – Plan it out – if you haven’t, read that one first before this. Our next step would be writing the data charts into codes. It might look quite easy when you see the simple [...]


Cheating AI from Hardcourt – Plan it out

Working with AI is a real pain, but I say, it most likely depends on what your game needs, what you want it to do. Most developers who are new would quickly ask the magical word “how?” or “how to start?”. If you haven’t had experience or good experience with AI patterns and behaviors, hear [...]


Experiment: How to determine if allowNetworking parameter is enabled

I’ve been fond of experimenting on things and so this time with what I do and work on most. I’ll try to make some research and test based on what I have made. These posts won’t be recognized as 100% accurate and correct on all situations although I aim to be at the most. See [...]