I have been working very hard these past few days. I had dried out my imaginative side of my brain with all the draw art that I have to think of. Anyway, I haven’t fixed all known bugs within the codes but had been making more designs for the game to be playable. So as [...]
Development Blog
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Posts tagged with ‘Neolithic’
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Hoping for a demo to be released
So okay, I feel that the game is progressing. I just got to redraw all weapons, shields and other items but not their icons yet (has temp icons) but will be soon. A few more character designs were made with this and those stuffs as well. So I think I can release a demo in [...]
Forest Designs for Game Tutorial
Just a quick post, same as my last post. I am redrawing mostly everything, so today I am starting to design the map for the tutorial section of the game which will also be the soon-to-be-released demo. I had a hard time setting a good color scheme but finally decided on one, it is a [...]
Tablet Designs, Neolithic Skeleton Warrior
Now this is awesome, I got to borrow my sister’s wacom tablet. So now I got to hand draw directly my characters. I draw inaccurate lines but still get the right look out of it which is so cool. So here is a sample drawing of a skeleton warior, one of the enemies in the [...]
Some Major Progress on Neolithic
Since my last post was last week, I have been quite busy working with this game that I realized its still a long way from being finished, probably 15-20% done not to mention having bugs.
During these past few days I just wasted some serious time just looking/recording/editing the right sound effects, music and ambiences. And [...]
Neolithic, Equipments and Inventory
Here is another thought from my game. This time, I’m going to write about the concept/idea in item handling, equipments and inventory and some their effects when carried or equipped.
Each character can be equipped with a weapon, an optional shield or an ammo (for the weapon) and can carry a maximum of four (4) of [...]




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