Having a SAVE feature in a project/game is one of the common things that could lead users to be more attracted and increase replay value for potentially recovering what was done in a previous visit. Using the SharedObject class in actionscript project/games is sometimes a requirement or at least a need, may it be AS1 [...]
Posts tagged with ‘tutorial’
While transitioning to AS3 is a massive must as people have regarded, some developers (mostly new) just want to or is forced to get stuck with AS2. So if you’re working on a AS2 project or lower, here some common things you should consider checking at the start of your project. Some common but usually [...]
So I have introduced how to plan out simple AI behavior from my previous post – Cheating AI from Hardcourt – Plan it out – if you haven’t, read that one first before this. Our next step would be writing the data charts into codes. It might look quite easy when you see the simple [...]
Working with AI is a real pain, but I say, it most likely depends on what your game needs, what you want it to do. Most developers who are new would quickly ask the magical word “how?” or “how to start?”. If you haven’t had experience or good experience with AI patterns and behaviors, hear [...]
I’ve introduce cel-shading – my personal preference on art style (and its currently the best I have ) – in a previous post Using Cel-shading. And now I have something to share on basically how to apply them in flat drawings using flash. This is based on my experience from how I started drawing it [...]
I have started out to write some development related contents that are mostly specific to flash game development itself. It will not be top notch information like other super mega advanced genius blogs out there but I’ll only have simple and practical information based on my own experience.